
Swen has already said that they're probably going to at least allow partial character customization for Companions, but I hope that they go full-on and allow for the same amount of customization as you could get by selecting their origin at startup and tweaking from there. Since I can already make Lohse into a knight or a ranger when I select her as my main character, there should be nothing that prevents me from fully customizing the companion version of her.

But I absolutely loathe feeling that points are wasted, or that their base builds just don't match how I want to play. Personally, I like having companions along that aren't faceless mercenaries with no backstory. You can already take these base characters and reshape them yourself, so there's absolutely no justifiable reason for not being able to tailor them to fit your current playthrough. This is a game and the primary function of a game should still be on playability. I don't feel that this is a valid argument to support this. In the previous game, you could eventually hire mercenaries to act as party members, rather than the scripted companions but thats not nearly as satisfying. However, I do wish there was *also* an option to create my own party from scratch. The Public folder should be next to the Sounds and Localizations folders. Well defined scripted characters add life and personality to a story, and are better at forming player attachment than some generic character with no distinct voice of their own. If you have Definitive Edition, the Public Folder inside the Folder Directories goes into the Data folder in the DefEd folder of wherever you installed DOS2. Red Prince's dialogue and personality would not feel as authentic if he were a shifty rogue instead of a noble knight. Their basic attributes help define who they are. Fane and Sebille are the most powerful companions simply due to Fanes unqiue source skill (Time Warp) and Sebilles racial ability (Flesh Sacrifice). The game alters the companion's experience rate so that they are able to catch up to the characters' level. If both characters have the Lone Wolf talent, they cannot have any companions. The scripted companions are deliberately written characters with unique backgrounds and identities. If one character has the Lone Wolf talent, the party limits to only one companion. Notice that's different from me saying I don't wish I could create my *own* party from scratch.

#Divinity original sin 2 companions custom free
You're free to build them any way you want, but their basic attributes are unchangeable, so obviously some favor certain skillsets over others. You can't, and probably shouldn't be able to alter the base character concepts for the scripted characters.

which is, for me, a very sad thing to do).No. Published All of Divinity: Original Sin II's playable characters are well-written and have compelling personal quests, but which ones are worth prioritizing The cast of Divinity: Original Sin II consists of six extremely well-written playable characters who can be recruited by the player or even made the main character. Right now only very few party setups are viable - and you have to see that you don't get to level 2 before recruitment (avoiding helping your fellow godwoken on the tutorial ship. The companion-presets, though, they should be replaced by showing the character creation screen on recruitment - this would make act 1 really great, because of the choices that would be possible. I'm not even saying that the tags-requirement should be changed, but there should be a warning when you start with a character which doesn't have both (either Fane or a custom character).

Https:/ / r/ DivinityOriginalSin/ comments/ 70h66r/ dos2_default_classes_chart/ This is a real problem in act 1, because many party configurations are not viable because of this: there is no real choice, either, because you can end up with multiple pet pal people or loremaster-experts this way if you're not carefully planning. Published All of Divinity: Original Sin IIs playable characters are well-written and have compelling personal quests, but which ones are worth prioritizing The cast of Divinity: Original Sin II consists of six extremely well-written playable characters who can be recruited by the player or even made the main character. It's the same problem as with "choice when it comes to your companions and their starting classes". the complete combination to unlock a lot of contents is actually:Ĭustom lizard with mystic, scholar, pet pal and tons of persuasion.Īs far as I understand Act 2 and later so far, this combination opens the door to many, many quests.
